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ICS3U Introduction to Computer Science – GRADE 11


GRADE : 11 (University)


ICS3U online at Profectus introduces students to computer science. Students will design software independently and as part of a team, using industry-standard programming tools and applying the software development life-cycle model. They will also write and use subprograms within computer programs. In ICS3U online, students will develop creative solutions for various types of problems as their understanding of the computing environment grows. They will also explore environmental and ergonomic issues, emerging research in computer science, and global career trends in computer-related fields.

UNIT 1 :

Programming Concepts and Skills (22hrs)

Students will be able to:

  • Demonstrate the ability to use different data types, including one-dimensional arrays, in computer programs.
  • Demonstrate the ability to use control structures and simple algorithms in computer programs.
  • Demonstrate the ability to use subprograms within computer programs.
  • Use proper code maintenance techniques and conventions when creating computer programs.

UNIT 2 :

Software Development (22hrs)

Students will be able to:

  • Use a variety of problem-solving strategies to solve different types of problems independently and as part of a team.
  • Design software solutions to meet a variety of challenges.
  • Design algorithms according to specifications.
  • Apply a software development life-cycle model to a software development project.

UNIT 3 :

Computer Environments and Systems (22hrs)

Students will be able to:

  • Relate the specifications of computer components to user requirements.
  • Use appropriate file maintenance practices to organize and safeguard data.
  • Demonstrate an understanding of the software development process.

UNIT 4 :

Topics in Computer Science (22hrs)

Students will be able to:

  • Describe policies on computer use that promote environmental stewardship and sustainability.
  • Demonstrate an understanding of emerging areas of computer science research.
  • Describe postsecondary education and career prospects related to computer studies.


Course Culmination (22hrs)

The Culminating Unit incorporates all four strands of the Computer Science Curriculum, and covers the four achievement chart categories. It consists of two parts:

  • Culminating Project worth 15% and a
  • Final Exam worth 15%

Online Course Policies

Listed below are various mandatory policies as you take on this course.

  • Attendance is regularly tracked through student contributions to online discussion boards, assignment completion, and learning logs. Failure to complete allocated activities may challenge the student’s ability to attain the credit.
  • This course will be presented using an asynchronistic model whereby work will be posted on the Google Classroom and it is the student’s responsibility to complete it on their own time.
  • ALL portions of this course are intended to be learned and completed online.
  • Final Exams and Tests will be written on site at Profectus Academy of Toronto. Course instructors will relay this information to students and families.
  • The integrity of student work will be checked on an ongoing basis using Quetext or Turnitin. Plagiarism is not tolerated.

Assessment & Evaluation Policies

The primary purpose of assessment and evaluation is to improve student learning. The Achievement Chart for Computer Science will guide all assessment and evaluation.

Knowledge and Understanding

The final grade will be determined as follows:

  • 70% based on Assessment oF Learning (Including conversations, observations and products) conducted throughout the course.
  • 30% based on Culminating Tasks administered at or towards the end of the course.

Assessment and evaluation is divided into two important parts. The grade the student receives on a midterm or final report indicates achievement/ proficiency in Curriculum Expectations. A level of competence (Needs Improvement, Satisfactory, Good or Excellent) will be assessed and reported in the area of Learning Skills and Work Habits: Independent Work, Collaboration, Responsibility, Initiative, Self-Regulation, and Organization.